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It is currently Thu Sep 09, 2010 1:29 pm
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[ 8 posts ] |
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aaron
The DoH Programmer
Joined: Fri May 30, 2008 3:06 pm Posts: 1400 Location: Austin, TX
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 Sunday, May 30th
VXP gains fixed. Players who get killed will also see the message and gain VXP. Sorter added for Guild Vault Keys drop higher quality items now Forge is back up Fixed a lot of weirdness with the popups. In PvE, your toon will auto-target/attack after 1 invalid round. Was 2 rounds. You now have the option of "check all" for locked items in Mule/Storage
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| Sun May 30, 2010 8:18 pm |
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DemonicHealer
The Mock Turtle
Joined: Mon Oct 12, 2009 6:47 pm Posts: 189
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 Re: Sunday, May 30th
Nice Work Aaron, Doing a Great Job :yay:
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| Sun May 30, 2010 8:56 pm |
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Dawnlight
Harmless Rock
Joined: Sun Mar 15, 2009 12:44 pm Posts: 13 Location: Finland, right next to the polar bears
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 Re: Sunday, May 30th
aaron wrote: In PvE, your toon will auto-target/attack after 1 invalid round. Was 2 rounds. Is this 1 round delay intentional or a work in progress?
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| Mon May 31, 2010 2:39 am |
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jester5093
Goblin
Joined: Tue Apr 20, 2010 9:19 am Posts: 76
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 Re: Sunday, May 30th
Yeah, I think people would be less confused if we understood why there was a 2 round invalid in PvE, and why it's been left at 1 round.
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| Mon May 31, 2010 5:57 am |
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BlackMage
Boneless Chicken
Joined: Wed Nov 04, 2009 1:37 pm Posts: 21
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 Re: Sunday, May 30th
Dawnlight wrote: aaron wrote: In PvE, your toon will auto-target/attack after 1 invalid round. Was 2 rounds. Is this 1 round delay intentional or a work in progress? I think kuan said, that it is to give active people a little bonus for beeing active.
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| Tue Jun 01, 2010 9:47 am |
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Kuan
Panela Cheese Golem
Joined: Sat Feb 21, 2009 3:05 am Posts: 246
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 Re: Sunday, May 30th
BlackMage wrote: Dawnlight wrote: aaron wrote: In PvE, your toon will auto-target/attack after 1 invalid round. Was 2 rounds. Is this 1 round delay intentional or a work in progress? I think kuan said, that it is to give active people a little bonus for beeing active. Actually, no. We do intend to reward ATK players, but not by adding a one-round delay between targets. This is a technical issue that will be eventually fixed. Once it is, we'll be adding features that reward ATK players without damaging AFK grinding.
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| Tue Jun 01, 2010 10:28 am |
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DreamsofFury
Evil Overlord
Joined: Fri Sep 04, 2009 2:04 pm Posts: 752 Location: On the throne as your rightfull overlord
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 Re: Sunday, May 30th
im guessing in form of auras (that need you to be there for activating them)? or something else?
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| Tue Jun 01, 2010 10:38 am |
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Lurkily
The Hired Jerk
Joined: Fri Jan 02, 2009 9:56 pm Posts: 1471 Location: Daring as a human cannonball. Swift as a flea on crack. Bold as a mid-afternoon streaker.
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 Re: Sunday, May 30th
Well, skills already favor ATK players, just by the fact that some are situational skills that can be highly effective in PvE. Some classes are almost useless for PvE - summoner for instance, might function, but he'll be leaps and bounds better with an ATK player directing him. (One summon, or five?)
There are some other things that might bring strategic considerations into play, giving an ATK player a strategic advantage, but I don't actually know very much about specifics.
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| Mon Jun 07, 2010 7:23 am |
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