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 Sunday, May 30th 
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The DoH Programmer
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Joined: Fri May 30, 2008 3:06 pm
Posts: 1400
Location: Austin, TX
Post Sunday, May 30th
VXP gains fixed. Players who get killed will also see the message and gain VXP.
Sorter added for Guild Vault
Keys drop higher quality items now
Forge is back up
Fixed a lot of weirdness with the popups.
In PvE, your toon will auto-target/attack after 1 invalid round. Was 2 rounds.
You now have the option of "check all" for locked items in Mule/Storage


Sun May 30, 2010 8:18 pm
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The Mock Turtle

Joined: Mon Oct 12, 2009 6:47 pm
Posts: 189
Post Re: Sunday, May 30th
Nice Work Aaron, Doing a Great Job :yay:


Sun May 30, 2010 8:56 pm
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Harmless Rock

Joined: Sun Mar 15, 2009 12:44 pm
Posts: 13
Location: Finland, right next to the polar bears
Post Re: Sunday, May 30th
aaron wrote:
In PvE, your toon will auto-target/attack after 1 invalid round. Was 2 rounds.

Is this 1 round delay intentional or a work in progress?


Mon May 31, 2010 2:39 am
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Goblin

Joined: Tue Apr 20, 2010 9:19 am
Posts: 76
Post Re: Sunday, May 30th
Yeah, I think people would be less confused if we understood why there was a 2 round invalid in PvE, and why it's been left at 1 round.


Mon May 31, 2010 5:57 am
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Boneless Chicken

Joined: Wed Nov 04, 2009 1:37 pm
Posts: 21
Post Re: Sunday, May 30th
Dawnlight wrote:
aaron wrote:
In PvE, your toon will auto-target/attack after 1 invalid round. Was 2 rounds.

Is this 1 round delay intentional or a work in progress?

I think kuan said, that it is to give active people a little bonus for beeing active.


Tue Jun 01, 2010 9:47 am
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Panela Cheese Golem

Joined: Sat Feb 21, 2009 3:05 am
Posts: 246
Post Re: Sunday, May 30th
BlackMage wrote:
Dawnlight wrote:
aaron wrote:
In PvE, your toon will auto-target/attack after 1 invalid round. Was 2 rounds.

Is this 1 round delay intentional or a work in progress?

I think kuan said, that it is to give active people a little bonus for beeing active.


Actually, no. We do intend to reward ATK players, but not by adding a one-round delay between targets. This is a technical issue that will be eventually fixed. Once it is, we'll be adding features that reward ATK players without damaging AFK grinding.


Tue Jun 01, 2010 10:28 am
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Evil Overlord
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Joined: Fri Sep 04, 2009 2:04 pm
Posts: 752
Location: On the throne as your rightfull overlord
Post Re: Sunday, May 30th
im guessing in form of auras (that need you to be there for activating them)? or something else?


Tue Jun 01, 2010 10:38 am
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The Hired Jerk
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Joined: Fri Jan 02, 2009 9:56 pm
Posts: 1471
Location: Daring as a human cannonball. Swift as a flea on crack. Bold as a mid-afternoon streaker.
Post Re: Sunday, May 30th
Well, skills already favor ATK players, just by the fact that some are situational skills that can be highly effective in PvE. Some classes are almost useless for PvE - summoner for instance, might function, but he'll be leaps and bounds better with an ATK player directing him. (One summon, or five?)

There are some other things that might bring strategic considerations into play, giving an ATK player a strategic advantage, but I don't actually know very much about specifics.


Mon Jun 07, 2010 7:23 am
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