Races

Angel
Noble servants of the gods of light, angels are demons' bitter enemies. Angels are forbidden from practicing dark magics, as doing so will transform them into demons.

     Immune to: Curse
     Skills:
       Holy Shield: Holy Resist
       Holy Thunder: Magic attack with Holy


Basilisk
Small, distant relatives of dragons, they have lost their ability to take human form but their dimunitive size grants them greater speed.

     Immune to: Petrify
     Skills:
       Petrify: Cause opponent to turn to stone
       Stone Scale: Increase defense against physical attacks


Bullfrog
A race of small amphibious creatures, they are sneaky escape artists and excellent tricksters.

     Immune to: Petrify
     Skills:
       Lickity Split: Tongue Slap


Dark Elf
Less noble than their brethren, dark elves are the descendants of an exiled elven tribe. They live in dark woods and deep caverns, practicing dark and forbidden magics. 

     Immune to: Fear
     Skills:
       Poison Dart: Increases any magical poison damage you deal


Demon
Denizens of the underworld, servants of ancient and evil gods, demons are wickedly cunning and possess fierce magical powers.

     Immune to: Curse
     Skills:
       Evil Grin: Charm Opponent
       Protective Slime: Poison and Electricity resist


Dragon
An ancient race of magical reptiles that were nearly hunted to extinction, most modern dragons prefer to wander the World disguised in bipedal form, only reverting to their true shape to do battle.

     Immune to: Panic
     Skills:
       Hoarding: Boost to loot coin
       Tail Whip: Whip the fools with a burly tail


Dwarf
A stout, burly, mead-guzzling adventurer, dwarves tend to be strong and wise, but stubborn and thick-headed.

     Immune to: Fear
     Skills:
       Envy: Extra defense
       Hardiness: Extra def against poison and spells


Elf
Agile and intelligent, but weaker than other common races, elves are perhaps the most in-tune with nature, dwelling in ancient forests.

     Immune to: Slow
     Skills:
       Awareness: Increased Initiative
       Nimble: Increased Agility


Giant
Also called "First-borns," they are said to be descendents of the elder gods. They appear as humans, but can grow to be well over 15 feet tall. They tend to be dull-witted but fiercely strong brutes.

     Immune to: Fear
     Skills:
       Hurl: Throw a large rock for big damage
       Toughskin: Increased defense


Gnome
The smallest of the common races, gnomes are tiny, agile, and natural geniuses. There is nothing a gnomish mind, if put to its full use, can't solve or unravel.

     Immune to: Confuse
     Skills:
       Detector: Increased magic find
       Genious: Extra effectiveness when using items


Goblin
Natural enemies of gnomes, goblins are as tiny and agile as they, but are naturally crude and churlish. Though they lack the mental capacity of the gnomes, their thick hides and heightened resistance to pain gives them great endurance and survability.

     Immune to: Curse
     Skills:
       Sly: Increased agility


Half Elf
The offspring of an elf and a human, half-elves retain some of the inherent magical abilities of an elf, but not the agility, while being granted the strength and survival instincts of a human.

     Immune to: Confuse
     Skills:
       Advanced: XP gain grows
       Longevity: Increased life


Half Giant
The result of a human and giant breeding (an act which usually kills the human party), half-giants inherit the strength and stature of their giant-kin, growing upwards of 10 feet tall, but are also blessed with their human parent's adaptability and intelligence.

     Immune to: Fear
     Skills:
       Driven: Increased endurance
       Raw: Increased Power


Half Orc
A half human, half orc, half-orcs inherit the intelligence of a human and the strength and ferocity of an orc. They are lonely creatures, and tend to be rejected by both human and orc society.

     Immune to: Fear
     Skills:
       Hot Head: Added damage - small chance of inflicting fear and panic
       Outcast: Increased defense


Halfling
Halflings are small, child-like, and care-free, but stout of heart and possess surprising endurance. Though they might be mistaken for gnomes, they are offput by the hustle-and-bustle of gnomish life, and tend not to bother with all of that nonsense.

     Immune to: Silence
     Skills:
       Adaptive: Increased skill with ranged weapons, increased initiative
       Lucky: Increase luck


Human
The most common of all races, humans are infinitely adaptable and well balanced in most respects. Though they are not born with natural magic like other races, they nevertheless have learned how to harness it.

     Immune to: Confuse
     Skills:
       Spirit: Increased life
       Studious: Increased MND


Jackal
Jackals are highly intelligent talking dogs. They have a talent for magic, but their tenacity makes them formidable warriors as well.

     Immune to: Panic
     Skills:
       Rabid Bite: Chance to inflict Confusion
       Vicious: Permanently increases physical damage


Jaguar
Jaguars are very intelligent great cats. They are graceful and muscular, and are naturally very agile and very strong, though they are not highly adept in magic as other intelligent quadrapeds tend to be.

     Immune to: Slow
     Skills:
       Jugular Gash: Inflicts Bleed
       Jungle Cat: Increase dodging ability and intiative


Kobold
Small and hideous; a recipe for bitterness.

     Immune to: ManaDrain
     Skills:
       Cold Blooded: Extra resist to fire and ice


Merfolk
A merfolk has the upper body of a human, but instead of legs it has the scaled tail of a large fish. Though they usually prefer to avoid combat, it is not uncommon for a merfolk to defend those close to him.

     Immune to: Paralyze
     Skills:
       Tail Bash: Close combat attack


Minotaur
A humanoid that appears to be a hulking man with the head and hooves of a bull. Minotaurs are known for their patience and wisdom, but also for their strength and savagery.

     Immune to: Fear
     Skills:
       Charge: Lower defense, Increased attack
       Great Strength: Increases Power


Orc
Ferocious and barbaric, orcs are a tribal race of thick-skinned creatures. They have a natural hatred for peaceful creatures, and every aspect of their society centers around the purity of warfare.

     Immune to: Fear
     Skills:
       Rage: More damage, but lower initiative and accuracy
       Tension: Extra damage


Phantasm
Phantasms are undead spectres, angry souls that are forbidden from leaving the world until they have atoned for a great sin or sought revenge for a sin that was made upon them. They are resistant to most physical attacks, but are weak against magic and holy powers.

     Immune to: Entangle
     Skills:
       Ectoplasm: Attack with a goo that has a chance to paralyze
       Vapor: Extra def against physical attacks


Skeleton
Skeletons are the reanimated bones of long-dead men, still possessed by the earthbound soulds of their owner. They are slow but strong, and have unlimited endurance.

     Immune to: Bleed
     Skills:
       Dem Bones: Extra def against archers


Sprite
Sprites are adorable little fairies. Though they lack strength and endurance, they are very fast and have an incredibly high natural charisma. It is rarely hard for a sprite to get what he or she wants.

     Immune to: Charm
     Skills:
       Fiesty: Increase Agility and Initiative
       Trickster: Set a trap that has various, random effects


Squirrel
Squirrels are very small and cute rodents. Their high charisma (thanks to their fuzziness), intelligence, and their lightning speed make up for their diminutive stature.

     Immune to: Slow
     Skills:
       Rabid: Makes poison attacks stronger
       Shock and Awe: Secret Sciuridae Society Attack


Troll
Trolls are slimy goblin-like creatures with quick tempers and a seething hatred of men. Though they are not as adept as other races in the ways of might and magic, they have natural regenerative abilities, and can even grow back lost limbs.

     Immune to: Slow
     Skills:
       Precious: Increased Magic find


Vampire
Vampires are humanoid creatures who survive by feeding on the blood of the living

     Immune to: Bleed
     Skills:
       Fangs: Close combat attack


Werewolf
Werewolves are men by day, but transform into giant half-men, half-wolves by the full light of the moon. They are very fast, very strong, and resiliant to most non-magical attacks, though their animal instincts prevent them from casting magic themselves.

     Immune to: Fear
     Skills:
       Regeneration: Regen HP
       Shapeshifter: Better chance to dodge attack


Zombie
Resurrected Human that has retained most of its flesh. Low Intelligence and Agility are disguised by higher Endurance and Strength

     Immune to: Slow
     Skills:
       Brains!: Attack the head!
       Infector: Infect the unlucky with life draining nastiness




The Merchant Grapevine





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